Today, I will tell you something more about the third volume of the Digital Painting Series by 3DTotal. First, I must say that I don’t own this book, I received it from 3DTotal and then gifted. So I had the possibility of checking and reading it for about two weeks before shipping it (sadly).
After reading it I must say… it’s amazing, and I WANT IT. This book is good as the previous volumes, if not better, so I’ve decided to add it to the top of my Wishlist and I will get it as soon as I can.
Like the other Volumes of this series, Digital Painting Techniques 3 is made of many different digital painting tutorials, organized in chapters, wrote by different authors; those authors are all professional illustrators and digital painters.
First, let’s see what the Published says about this book:
Digital Painting Techniques: Volume 3 presents another collection of inspiring and motivational tutorials for artists of all levels. A range of top industry professionals share the benefits of their years of experience in the digital art industry and offer tips, tricks and advice intended to help the next generation of artists reach new heights.
The chapters contained within this book are wide-ranging and comprehensive, offering something for everyone. Featured artists include Robh Ruppel and Ignacio Bazan Lazcano, who tackle the subject of futuristic cities, Thomas Pringle and Craig Sellars, who look at creating concept art for games, and Peter Swigut, who covers matte painting. Their in-depth tutorials are rich in advice about improving workflows and producing artwork worthy of any portfolio, making Digital Painting Techniques: Volume 3 an essential resource for any digital artist.
I really like this volume softcover, it features Siren by Min Yum. This is an artwork I really like, and I think this is the best cover of all the three volumes (even if the others are gorgeous too!), I totally fell in love with it at first sight.
Inside the book you can find also links to download digital contents like artists’ brushes. Also, you can preview the book here.
The Volume is organized in 288 colorful pages, chapters are:
- Chapter 1: Creatures from Folklore
- Chapter 2: Concept Art for Games
- Chapter 3: Monsters
- Chapter 4: Sci Fi Cities
- Chapter 5: Futuristic Marines
- Chapter 6: The Five Ages of Steampunk
- Chapter 7: Portraiture
- Chapter 8: Matte Painting
- Chapter 9: Complete Projects
- The Gallery
So, this time the tutorials are about some totally new themes. While in DPT vol.1 and vol.2 there are very similar arguments like Fantasy or Speed Painting, in this third book we have some new, stimulating themes to work on. There are not so many different words to spend on Complete Projects and The Gallery, since they have the same type of content as in Vol. 1 and 2.
Creatures from Folklore: the very first chapter title really pops up to my eyes from the first read; here you can find tutorials to help you creating legendary creatures like Goblins, Ogres, Trolls and, of course, Mermaids… this is the chapter that contains the tutorial for the cover image. I really liked this chapter, and I hope to see more tutorials of this series in future volumes.
Concept Art for Games is a new theme too and it contains useful tutorials about developing concepts for games; tutorials are not only about characters, but also about vehicles and environments; these tutorials are all sci-fi based, and it’s interesting because they follow a unique project: Prison Planet. There are 6 tutorials, wrote by 3 authors, Thomas Pringle, Craig Sellars and Bart Tiongson, and it’s interesting because we can see how to develop concepts for each element of a common project. I find it really original and instructive because it’s easier to find a single tutorial about how to work a concept for a single element of a story, not a full study of all the aspects and of the story.
Monsters is a “new” theme too, here you will find how to creates different types of creatures for different ambient: Sewer Monster, Volcano Monster, Sea Monster and Mountain (I can see Snow) Monster. Really interesting if you want to learn how to create fantastic creatures with different features. This is the less interesting chapters for me, since I actually don’t like painting monsters a lot but tutorials are well done and really long, so if you like this type of art, you shouldn’t miss them.
Sci-fi Cities and Matte Painting and Portraiture are the unique three themes that recall some of the chapters of the past volumes. Oh well, I love this kind of tutorials and I can never get tired of them, since there’s always a lot to learn from. Especially in Sci-fi Cities, there’s a tutorial I like so much, Futuristic Market Place by Ignacio Bazan Lazcano: I loved the study of the perspective and the colours of the scene, I think there’s so much to learn from his work. And I loved, loved so much Female Self-Portrait tutorial by Charlie Bowater, since she is one of my favourite artists.
Futuristic Marines is a really, really original chapters. It’s a specific chapter aimed to deepen this kind of characters, I think we can consider it sci-fi based too and it contains three tutorials.
The Five Ages of Steampunk is another original chapter. It’s a series of five tutorials, all wrote by Chee Ming Wong about Steampunk style for artworks. They are really interesting and detailed; you will find many studies, references and details about Steampunk environments, vehicles, and mechanics. I think this is the first time in this series that we find a chapter wrote by one unique author; maybe because, such as Concept Art chapter, there’s still the same project behind the tutorials, but this time it has been developed by one unique illustrator. I think we can consider the entire chapter as a unique long and great tutorial about Steampunk.
Creatures from Folklore
Concept Art for Games
Sci Fi Cities
The Five Ages of Steampunk
Digital Painting Techniques 3 is amazing. I think it is mt favourite from the series and I want it. I will buy it for sure. While Volumes 1 and 2 are about more general themes of digital art, like Speed Painting, Environments and Custom Brushes, the third volume of the series is more specific. About half of the chapters are about creatures, characters or monsters, great part of the tutorials are sci-fi or fantasy based. Tutorials are high quality, each step is explained by the author, along with colorful screenshots, images, sketches or brush tricks. It’s interesting because, while the book still keep up the discontinuity of styles that is a features and the strength of this series, at the same time we find two chapters, Concept Art for Games and The Five Ages of Steampunk that follow each one a unique projects, so a unique thread. As I’ve already said, I think we can consider these two chapters as two great tutorials, or better, two guides: a Guide to Concept Art for Games, and a Guide to Steampunk Style. Maybe they can be expanded with new tutorials in the next volume!
As I said for the other books of this series, you should have at least drawing basis to follow these tutorials; however, this is a book for all level digital artist, from beginners to advanced. I truly suggest you if you are interested in these arguments.
Where to Buy and Price